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Take Do's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1980 | 3.450 | 3.450 |
Overall | #3377 | 2.917 | 2.917 |
Creativity | #3409 | 3.000 | 3.000 |
Enjoyment | #4805 | 2.300 | 2.300 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are constructing a lamp to a scale of a 3 story person, using parts used for like. Town infrastructure
Development Time
96 hours
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Comments
Love the style, it feels calm and relaxing to play right from the get-go. And I like the idea! With the whimsical art I found it surprisingly rewarding despite the short gameplay loop since I wanted to see how many funky lamps I could muster up. From the description it sounds like you learnt a lot too which is great to hear.
Though there are some strange physics moments, the only thing I wish there was is some music and perhaps a simple sfx for when I grab things. Great stuff!
Such an amazing concept for a game and an interesting take on the theme, I love it!
The visual and the art direction is very somber and cinematic, love it! If the storyline is explained better, might make this game more contextual to its game mechanic. I am quite confused on what to do and what to actually grab at first. Is the highlighted yellow one supposed to be the one to grab? The physics for the control is quite wonky too at times.
But I get it, being a solo developer with all handwritten art by yourself is already a magnificent feat in this short time frame. Great job on delivering this one to the table!
Interesting that you thought the art direction as being somber :o! I can now see it with the cold colour palette but I thought the scribbily art style made it lean towards silly, in a way. I was only able to create a brief gesture to the story setup in the menu but I can 100% see that being too vague as well as not as reinforced with the mechanics. I did make design notes on both of those that I wasn't able to impliement and plan to add once the voting period is over.
Grabbable item wise, any object that has the light blue highlight/secondary color is grabbale, but as you noted the controls are wonkyy so sometimes it doesnt respond.
If you were interested in seeing this games whole deal, I added a FAQ at the bottom of the game page to give more direction on what to do (the game's very quick and very repeatable), but no pressure to do so whatsoever! I'm glad you checked out my game and left a comment, thank you!!
I think I never seen something like this before, so original. And the hand drawn art its full of style. Very good!
Oh wow!! Thank you for the kind words and for checking out my game!
a little confused on what to do at first, but nevertheless, i absolutely adored the art style. would love to see a full game of the same style from you one day :)
Oh thank you!!! I will have to keep that in mind but I do love an interesting art direction for a game! Thank you for checking out my game!
Love the art in this game! It was really fun moving the cloud around and picking up objects. Also love how the arm would reach down and grab things. Your character on the itch page looks amazing and wish we could have seen more of them in the game! I tried to draw a little picture of them 😊
WAAAAAA!!!!! You drew her!!!!! With a lamp too!!!!! I love this so much!!!!!! Thank yoouu!!! I love the fuzzy brush affect and that she's sitting on a cloud!!!
I'm glad you enjoyed the game, thank you for playing!
So good art and gameplay! I wish it can be seen by more players!
Wow! Such kind praise! Thank you for checking out my game! I submitted my game to the gmtk live stream form because of this comment so maybe! But these words are worth it in itself!
Hope you get the chance to be streamed!
Cool concept and great visuals! Good job!
Thank you for the kind words and checking out my game!
Seems like an interesting concept with a nice art style. I'm glad you learned a lot from doing this jam, hope you keep sticking with it and learn with every game you make!
Thank you for checking out the game and for the nice comment! This is really giving me confidence to pursue game making projects like this in the future!
Absolutely love the art. I think I second some people here where I was confused as to what I actually needed to do, but this is a great start to the concept!
Thank you for checking out the game and leaving the nice comment! I'm entertaining idea of making a post mortem dev log that will touch on the art style choice and inspiration (because I have more of a visual artist mind)
I offer the question I asked in reply to niko_no_games's comment to you too regarding confusion and a potential faq (and the same addendum that you don't have to answer!)
Super cute art! I'm a little unclear on what to do / what the controls are, but the movement feels really nice. Everything I reached down to grab just like glitched out, so idk if that is intended or not. But really great work! I hope you keep working at it :D
Thank you for checking out my game!! Yeah the glitching was something I made peace with early on. I thought it wasn't too visually disruptive to cause epileptic issues and it added to the janky charm that a game jam build can have. Though I am glad you like how the movement feels, its something I tend to gravitate towards when I get a chance to program a game (the very small moments I get it do that)
Regarding game instruction/clarity: I made my peace that I didn't include enough direction/feedback into the build and so I accepted players would be confused. Time caught up to me (plus other things!)
However I do want to field to you (and others that had a similar issue) this: If I were to add a faq regarding to how to navigate the game and explain how it works in the page description, would that be an acceptable addition?
(Don't feel like you have to answer that, I'm glad you checked out the game and left a nice comment!)
I'd say if you think it will improve your learning experience with the game - go for it! Even if you only get one or two responses, it might be illuminating in a way that will help you grow as a dev. I'm in full support of anything that helps you grow :)
Love the art and creative concept, I really enjoyed it. I'd love to be able to set the lamp somewhere or to be able to do something with it.
Oh!! Thank you for checking out my game! Glad you liked the concept, that's exciting to hear! (I'm more versed as a visual artist than a designer, despite caring about design)
Honestly I don't know what else to do with the lamp if I was to build on the game's concept, except for making a segment where you construct the lamp with additional materials? The lamp being a feature that carries on in the game would constitute a full game around this concept and I don't have much ideas for that unfortunately!
IDK, my thought was "what would a giant in the sky's living room look like?" Maybe you could decorate his living room or house after making the lamp or other household objects?
Like why am I making a lamp out of giant objects? Is it a homesick genie? Giant from jack and Bean stalk is a kleptomaniac? So many unanswered questions!
Interesting style. I had fun, I'm not sure it was the fun that was intended, but I enjoyed it :)
Thank you for checking out my game! I agree there is a lot of fun to get out of the "unintended" way to play. I think a good chunk of my dev was me getting distracted flinging objects around. If I had more time I would of added more feedback and features for that path of play, maybe after voting is over!