Pretty good overall, but a couple small things would improve it a lot:
- The hurtbox on the main character was really bad. I think it's shifted behind the character by a substantial amount.
- Enemies need some kind of animation right before they will jump. Right now it's unpredictable, so you just make sure you double jump past every enemy no matter what (you can't really try to dodge them because the enemy jumps are so random)
- The double jump attack needs to be a little weaker, or maybe more interesting somehow. Right now, it doesn't feel that great double-jumping past all of the enemies. It would be better if there was a trade-off to attacking the enemy vs trying to dodge the enemy, because right now its optimal to just attack past every one.