Thank you for the review! We were targeting ~1 hour playtime, which we deemed ideal. I get why you didn't wanna refactor everything, we implemented the move and copy functions to help with that a bit, but factories can still get quite messy and spaghetti-like. Happened to me quite a few times, heh, but I did manage to untangle everything in the end and I'm sure you'd be able to as well!
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I would suggest for future jams that if you want more ratings and ratings based on your whole game, that you target a playtime of max 4-5 minutes wherein you show off your entire concept and mechanics. Since thats the time most jam reviewers will play. If you find the concept really works out you can always try to make a full game of it that has a bigger time scale