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LOVED this game!! It was so much fun. Having the button switch between the various major scales was a fun musical touch that I adored but I'm not really sure most people will know about it switching if you don't have the player aware of that fact, I only figured it out on accident. Give an NPC to tell the player about it during like a first level/tutorial.  A few things though, making the jump be the z button rather than the up arrow, space bar, or W keys was a little...weird and it took a minute to figure out because it was not the norm; same with starting the first level, didn't know I had to hit z to start. 

For the gameplay, the movement is pretty good for a game jam but I'm not a pro platformer player so I don't know how to give better feedback on the movement other than, it felt pretty good. 

It seems like the enemies don't need to be paid attention to at all though because killing them vs just avoiding them give the player the same result; progression. Maybe adding in a time limit or a score system would make having the enemies useful instead of just, existing. I also think making the enemies/helpful NPC's more clearly visible. I wasn't sure that the C enemy was an enemy until he bit me and same with the first NPC that told me about the higher jumping, I thought he was an enemy so I tried jumping on his head at first to kill him. 

Sorry about the keybinds - Z is a quite common jump button on keyboard for the games I play and I hadn't thought it was going to be an issue. I find it much more comfortable than any of the other options. The title screen does say to press Z, though maybe that wasn't enough?

I tried my hardest to make the movement satisfying, so glad to hear it felt alright.

The enemies were difficult to get working as-is, so we didn't go the extra mile to make them more interesting. Maybe a score counter could work.

As for the key change mechanic not being clear... yeah, we probably should've added an NPC to explain that. I guess we just hoped it would make sense to people once they hit the button, the music raised in pitch, and platforms floated up to form a bridge.

Yeah, I noticed the background change and the jump height I have change then I noticed the gravity lines. I forgot to add that I couldn't have the volume on very high (I'm playing in class lol) but I was still able to jump to the beat because of the visual cues which was a super smart idea to add in. Again, great game, I enjoyed it a lot!!

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Ah, that makes sense - I'm super happy with our musician's work though, so if you have time to give it a listen I'm sure he'd appreciate it!