Oh my god, this game was so fun! The artwork was awesome, the voice lines were hilarious and made clicking not boring and simply just enjoyable. I think this would be a fun mobile clicker game like the capitalist lemonade stand game (or whatever its called). I would totally play a game like it. Great game!!
Bryanna
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Fun game. Watching the room and everything surrounding me grow/shrink as I did and the perspective changing was really awesome! I didn't get very far in the game because I couldn't solve all of the puzzles but it was still cool. I also really liked that the title menu was part of the puzzle and acted as a tutorial level. Great job!
Fun take on an old school game and on the theme! I wasn't able to get very far because I kept slightly missing the opening I had but if you don't already have more blocks that require the third and fourth sized ball, that would be a nice thing to add. I pretty much always kept the ball small and having more tougher blocks would create more of a risk/reward system.
Fun game! I wish the first level where the player had extra shapes to deal with only had one shape instead of two since I was still also getting used to the shape sizing mechanic at the right moments. I also pushed the boxes together on the second level so I had to reset it so maybe moving one of the boxes to the bottom level so the player can learn that the shapes do different stuff could help. Enjoyed the game though, fun mechanics and I enjoy a game where collecting stars is involved, I always strive for perfect 3 stars.
Really fun game. It took a minute to figure out how to make it work, I didn't see the clickable stuff at the top at first because it all blended together. I wasn't sure if the worker speed is broken or if the warrior speed was broken but my workers all were zooming around but no matter how much I clicked on the warrior speed, they never seemed to go any faster. I think including the speed/power of the warriors and the workers would also be some helpful info to put on the side along with the population.
Took me a second run through to really get the hang of it; didn't realize I could eat the other food and stuff at first. Really fun game but I think it bugged out on me at the end, I had mostly full health and had eaten not everything but most of the items in the area and I died. Maybe it was intended but I wasn't sure. Fun game
This would have been really useful for me to play in highschool when I needed to learn to listen for a specific note. Unfortunately it was quite difficult, nearly impossible for me to play as I don't have a scroll wheel and my laptop's scrolling feature would scroll through like 10 keys at once. Very cool concept though!!
Susan, this was all your fault...maybe next time she won't eat my sandwich. This was a really fun game, I think creating some colliders for the bullets to stop would be really helpful; like the first level you can go behind the desk and I thought I could pull them in that direction but stay safe until the bullet flew over the desk and hit me. Fun game
To hear it was infuriating is really disheartening but its great feedback!! Thank you for taking the time to play!! I almost added a small cutout to the edges of the screen to go for a "safe" zone but I wasnt sure if i should; after your feedback I'm gonna add it for the next round of play testing I do for it to see if it reduces the difficulty and frusteration at all.
I think this could be a super fun game but I wish the instructions were in the game rather than only on the page. I was expecting there to be at least a few instructions when I started but I excited then saw I needed to get cards. I kept having to leave to go check the page to see what I could/should be doing and it took me out of the gameplay of it. But super pretty and could be an awesome game if it had a little more instructions inside the game too
I love Wawa and I honestly didn't wanna make him leave XD trying to climb up his was really hard though because I kept bumping into the scales above me and getting knocked all the way back down. Maybe making them a different shade/color would help too let the player know they can climb up them because it took me a second to realize it.
I was having a lot of fun sliding around on the lego surface, it was always something I did not enjoy with real lego blocks and this game gave me a chance to enjoy something I've always wanted to with them lol
I was a little lost for a minute because I thought I was supposed to be driving on the roads at first. Then I figured out how to add the extra lego bits to my main piece and accidently ran into one of the enemies as soon as I finished.
I think having just 1 or maybe even two currencies (offensive/defensive types) and add an extra lego pieces to the add-ons could create more choice for the player; I pretty much always made the same tank each playthrough. I don't think I was very good at it though or the game might be a little hard for newbies to start out so maybe giving a tutorial mode first just to get the hang of it and destroy some weaker tank lego would help players like me some more.
Really liked looking at it though, really did capture the feeling of playing with Lego again!
This was really cool. At first I was wondering why I could jump so high then figured it out on level two, great movement and fun mechanics. I did keep getting a bug though where if I pushed a box through a portal and I followed behind it too fast, I would disappear and I'd have to restart the level.
Yeah, I noticed the background change and the jump height I have change then I noticed the gravity lines. I forgot to add that I couldn't have the volume on very high (I'm playing in class lol) but I was still able to jump to the beat because of the visual cues which was a super smart idea to add in. Again, great game, I enjoyed it a lot!!