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Sorry about the keybinds - Z is a quite common jump button on keyboard for the games I play and I hadn't thought it was going to be an issue. I find it much more comfortable than any of the other options. The title screen does say to press Z, though maybe that wasn't enough?

I tried my hardest to make the movement satisfying, so glad to hear it felt alright.

The enemies were difficult to get working as-is, so we didn't go the extra mile to make them more interesting. Maybe a score counter could work.

As for the key change mechanic not being clear... yeah, we probably should've added an NPC to explain that. I guess we just hoped it would make sense to people once they hit the button, the music raised in pitch, and platforms floated up to form a bridge.

Yeah, I noticed the background change and the jump height I have change then I noticed the gravity lines. I forgot to add that I couldn't have the volume on very high (I'm playing in class lol) but I was still able to jump to the beat because of the visual cues which was a super smart idea to add in. Again, great game, I enjoyed it a lot!!

(+1)

Ah, that makes sense - I'm super happy with our musician's work though, so if you have time to give it a listen I'm sure he'd appreciate it!