Thanks for the feedback, glad you enjoyed! The "getting lost" aspect was sort of intended... our goal was to make the camera system a little bit cumbersome to navigate but not too frustrating. We may not have threaded that needle lol.
I think binding a key to open/close the camera menu is a great idea that we probably should have thought of. There are a lot of additional features that would improve QoL with the menu that I've thought of since the jam ended. Glad you see the potential!