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Such glorious juice!  The visual and sound effects really add so much.  Movement felt so good.  Excellent mechanic.  It's simple and fits the theme really well.  Each level introduced something new and interesting, which gradually increased the difficulty.  The game is highly enjoyable.  

Post-jam recommendations:

You might want to look into Nintendo's method of introducing a new mechanic in one level and then making the player master that mechanic in the next.

The meters to the bottom left of the screen look wrong, in terms of style.  Make them consistent with the rest of the game.

The grey platforms should be changed to a different colour.  Make the background shades of dark grey.  Check out "colour palettes" and stick with those colours for foreground elements.  

The other thing is the time.  You need to round it to the nearest integer and use padding so it doesn't jerk around.  Otherwise, it spoils the otherwise decent looking game.

(+1)

Thanks a lot for your comment, this really helps! I'm very happy to hear that you enjoyed it!

You might want to look into Nintendo's method of introducing a new mechanic in one level and then making the player master that mechanic in the next.

That's a great idea, for the jam I wanted every level to feel somewhat unique with a new mechanic sadly due to it being a 4 day jam I couldn't make a lot of levels. So after the jam I'll try to make multiple levels so that the player can get used to the mechanic and master it before introducing the next mechanic. in terms of mechanics I don't think I'll add any more. And I really want the levels to be good and not to feel rushed.

The meters to the bottom left of the screen look wrong, in terms of style.  Make them consistent with the rest of the game.

Yes, I felt the same way. Sadly I'm more of a pixel artist than a non-pixel artist. I gave it a few shots at making something different than pixel art but It didn't turn out very well so I didn't want to include it in the game. But for this game i really wanted to experiment with simple cubes and contrast between the background and the foreground.

The grey platforms should be changed to a different colour.  Make the background shades of dark grey.  Check out "colour palettes" and stick with those colours for foreground elements.  

I'll definitely look into a different color for the grey platforms. It was a big focus to make the levels and definitely the background look really good with simple cubes. I also think there can be improved upon the coloring.

The other thing is the time.  You need to round it to the nearest integer and use padding so it doesn't jerk around.  Otherwise, it spoils the otherwise decent looking game.

Thanks I also had noticed it but I couldn't find a quick solution to this, so I just left it as it was and kind of forgot about it. I'll definitely change that.

I don't think that I can thank you enough for your feedback. It means a lot to me!