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(+3)

Absolutely stellar work!

I really enjoyed this game but ill break it down in the full review.

Enjoyment: The puzzles were all really fun and the mechanics worked very well. Not only that I was impressed with how well you managed to get the traversal system working for the player. The puzzles were not too hard but it was nice that each shape felt unique and at least to me felt like they had different properties, pros and cons. The only obvious bug I encountered was that it appeared that the "reached home message played one level too soon". Additionally I think in the future you should add some additional sound effects as the game was rather devoid of them and even just a pickup sound when you grab a soda can would dramatically improve the oomph factor. (side note: great call to let the player pause and re-adjust, made things feel very fair)


Creative: this is just a very creative take on the jam theme. Many games, mine included had the player control the character while trying to scale objects and that limited us in ways that your game is not burdened with. I think it was a stellar choice to have the player just layout and scale the objects to create the path, and let the game handle the character.


Style: The game just had so much style, from the intro and outro comics, to the protagonists walk and jump animations, and the levels themselves. This game just oozed style and I really enjoyed it. Fantastic

great work, def a highlight of the jam for me.

Thank you a lot for the detailed feedback! We'll consider it when upgrading the game. We loved the project so much that we are considering working on it until it's a full game.

(+1)

Thats wonderful! You absolutely should, it was a blast and I could see it being expanded in all sorts of ways.