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ShiftScape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #377 | 4.240 | 4.240 |
Overall | #1260 | 3.573 | 3.573 |
Enjoyment | #1984 | 3.180 | 3.180 |
Creativity | #2427 | 3.300 | 3.300 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can pick items in the scenario, scale and rotate them to help the character go home
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
Fantastic idea, beautifully executed! The visuals are stunning. Great work, team!
That was neat! The mechanics are competent and fun to use, and the art is exceedingly charming. Good work!
Super, super polished! Loved the original music and art, especially that city background. And I imagine the pathfinding must have been an absolute behemoth to program.
intro comic cutscene thing is awesome, looks like a finished game. was a bit confused when it came to the gameplay itself though
Absolutely stellar work!
I really enjoyed this game but ill break it down in the full review.
Enjoyment: The puzzles were all really fun and the mechanics worked very well. Not only that I was impressed with how well you managed to get the traversal system working for the player. The puzzles were not too hard but it was nice that each shape felt unique and at least to me felt like they had different properties, pros and cons. The only obvious bug I encountered was that it appeared that the "reached home message played one level too soon". Additionally I think in the future you should add some additional sound effects as the game was rather devoid of them and even just a pickup sound when you grab a soda can would dramatically improve the oomph factor. (side note: great call to let the player pause and re-adjust, made things feel very fair)
Creative: this is just a very creative take on the jam theme. Many games, mine included had the player control the character while trying to scale objects and that limited us in ways that your game is not burdened with. I think it was a stellar choice to have the player just layout and scale the objects to create the path, and let the game handle the character.
Style: The game just had so much style, from the intro and outro comics, to the protagonists walk and jump animations, and the levels themselves. This game just oozed style and I really enjoyed it. Fantastic
great work, def a highlight of the jam for me.
Thank you a lot for the detailed feedback! We'll consider it when upgrading the game. We loved the project so much that we are considering working on it until it's a full game.
Thats wonderful! You absolutely should, it was a blast and I could see it being expanded in all sorts of ways.
Fun puzzles. Interesting to use the object's geometry to be ramps/platforms for the player to climb
Cute and the sfx work really well giving live to the game
buen juego! me gustó cómo funciona la música adaptativa y el concepto está bien divertido y escalable a un juego más grande
Gracias! Tenemos un gran músico y equipo. Hemos pensado en seguir trabajando en el y mejorarlo para convertirlo en un juego completo.
Cool game. Panning might be faster with a held mouse click or two held direction button. Art is nice.
Thank you for playing, we'll consider your suggestion. We'll improve the game after the jam ;)
I really like the gear-like sound that is made by modifying the objects! Cool artstyle and a polished game. Would be awesome to add a button like Shift to speed up rotation ;D
Yeah, it's kind of satisfactory sound. I also liked it too. We'll look at a speed up button, we'll improve the game after the jam finishes. ;)
Nice take on this concept! I'm kinda repeating, but it feels polished too, congratulation for making this!
Thanks! We had a hard time deciding on it.
Really cool concept! And really polished!
And WOW it looks gorgeous!
Congratulations to the team :)
Thank you very much! We have a great team! :D
The game has a really cool concept and a great art style. I did notice some odd movement stops that made it unclear what I could do differently as a player. A bit more control or clarity would help. Overall, though, it's a project to be proud of!
We'll check those odd movements, the main focus of the game is to modify the scene and not the character. Thanks!
Very cool game. I think it would be better to a certain extend if "the player" could also be controlled, since the movement stops sometimes at strange places, where it is then unclear what I as the real player could have done differently. However: very cool concept, insane art style: a project you can be really proud of!
Thanks a lot! We'll think about it, we'll continue working on the game after the jam finishes ;)
Great game with a good take on theme. Manipulating objects in the world to get across is really cool!
Thanks! We had a good thought about it
This is not just a random scaling game. Even the first puzzle has something to be explored!
Thanks for playing! Thats the idea! When want the player to explore each puzzle
The art in this game is awesome!
Thanks! We have great artists!
nice puzzle work! though somehow i manage to pan the camera to next map and i cant reset. good job nonetheless !
Thank you for playing! Yes, there are still some bugs and polishing to do, also we had a few more ideas and mechanics that couldn't implement. We update and upgrade the game after the jam finishes! ;)
Love the comic style! Do you have a pet turtle?
Thanks! No, but we have a bunny
^_^
Nice puzzles...unfortunately I need hints.
Thanks! This is just some levels made with the basic mechanic, we will improve it after the jam! With a good tutorial, more mechanics and more levels!