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(+1)

This game is quite interesting once you understand what you are even doing. The idea of balancing population is interesting, and I especially like how you create a soundtrack by playing different notes depending on whatā€™s happening in a simulation.

But game kinda lacks feedback. First couple runs you donā€™t even make any decisions, just run the simulation with no context. This hurts engagement quite a bit, and I think you maybe could make it so that you get upgrade cards mid simulation and can apply them on the fly.

Itā€™s also should be communicated more clearly what happens with pops. I had runs that felt pretty balanced but that suddenly ended saying one species went extinct. And I had runs where I seemingly had only one species, but it didnā€™t end until it died out.

And some quick UI suggestions, it would be great if your chosen upgrades stayed there after run and didnā€™t reset, and if when you apply upgrades they would show in stats.

But all in all, great work!

thanks for playing and your feedback! you are righT! we had ideas to make this interactive while the simulation is running (disaster cards, more cards to draw in-game) - but sadly we didnā€™t have much time so we only have the initial conditions ! we are collecting all the feedback for next jams :)