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ExpPopulation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1933 | 3.456 | 3.456 |
Overall | #3091 | 3.000 | 3.000 |
Style | #3152 | 3.015 | 3.015 |
Enjoyment | #4066 | 2.529 | 2.529 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game you have to control some populations so they cooperatively build exponentially
Development Time
48 hours
(Optional) Please credit all assets you've used
All assets were either made by the team or provided by the game engine by default (Unity)
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Comments
We REALLY enjoyed this one. Appreciated the humorous touch. Idea is great. Good luck!
Tricky game to get the balance on, but really solid simulation game! Lots of options introduced, but spaced out was a good idea for giving the game a sense of balanced discovery alongside the simulation! Good stuff, y'all!
Very cool idea! It was a bit confusing at first but I started to pick it up after a while. Love the piano music used to show the player what is happening.
thanks for playing and for the feedback :) piano idea was something we thought the very last hours, I’m glad we had time to do it :D
This game is quite interesting once you understand what you are even doing. The idea of balancing population is interesting, and I especially like how you create a soundtrack by playing different notes depending on what’s happening in a simulation.
But game kinda lacks feedback. First couple runs you don’t even make any decisions, just run the simulation with no context. This hurts engagement quite a bit, and I think you maybe could make it so that you get upgrade cards mid simulation and can apply them on the fly.
It’s also should be communicated more clearly what happens with pops. I had runs that felt pretty balanced but that suddenly ended saying one species went extinct. And I had runs where I seemingly had only one species, but it didn’t end until it died out.
And some quick UI suggestions, it would be great if your chosen upgrades stayed there after run and didn’t reset, and if when you apply upgrades they would show in stats.
But all in all, great work!
thanks for playing and your feedback! you are righT! we had ideas to make this interactive while the simulation is running (disaster cards, more cards to draw in-game) - but sadly we didn’t have much time so we only have the initial conditions ! we are collecting all the feedback for next jams :)
I really enjoyed this game. I took a good hour just thinking about my choices and messing with the math. I look forward to the next game you make :)
thanks for playing and for the feedback! I’m glad you enjoyed the game :)
This is the first time I've encountered a game with a population-scale concept. I've been really looking forward to a game in this direction. I didn't fully grasp the gameplay, so I couldn't enjoy it to the end, but it definitely has potential! The characters are super cute, and it would be amazing if it evolved into a game where you create something like a terrarium! :)
thanks for playing and for the feedback! looking backwards, maybe we should have left a more basic initial simulation and focus more into in-game mechanics! but in jams time is always chasing you D:
It's a very cool idea, I like simulations. I think you have room to improve the controls/first screen of the game. A better UI and an easier way to pick modifiers for the creatures would help. I'm also not sure of the value of having to play a card once to see it's effects. It's just a step I need to go through for no reason instead of knowing what it does immediately. Still, really liked it. Good job!
thanks for playing and for the feedback!, we are collecting ideas for the next jam :)
very unique game in the jam, pretty fun trying to maintain balance , art work is nice too
thanks for playing and for the feedback! :)
Pretty unique idea and implementation of the theme. The scaling of the population is displayed nicely with a good art direction. Good job for the game! :)
thanks for playing and for the feedback! :)
I liked the artstyle and the visual aspect a lot. The music was also nice touch to indicate how the game is progressing and changing, even though I was a bit confused with the gameplay at the start it is pretty interesting concept overall!
thanks for playing and for the feedback! :) yes, we hear that from other players too - we are taking notes to make things easier for the player next time
This is a really unique concept for a game and I quite enjoyed it! The animations for the creatures in the menu are great, and the dynamic music is pretty cool, although it definitely needs a bit of work to make it consistently sound pleasing. In terms of mechanics, I will say that it's not very fun to play completely blind, not knowing any of the card's powers, as it's very difficult to deduce what they do from the simulation. I would have prefered if all the cards started off with their effects listed, then by playing with them you can understand what each statistic does. Maybe if you expanded upon this game in future, you could play cards "in real time" as the simulation is running, in order to give certain populations boosts or nerfs? This could add a tactical timing element to things that I think would be pretty fun. Anyway, overall this was a great entry :)
thanks for playing and for the feedback! playing the cards in real-time was actually a feautre we had in mind (and random disaster cards that we’d force players to ues in one population), but in 48h had to be taken away unfortunately. sad part about music is that it won’t play nicely if the simulation that is running is not diverse enough. they are do-re-mi but if only green grows you’ll hear a lot of re :D
The visuals are good, and the piano notes are just on point. I didn't quite get the gameplay loop, to be honest
but keep up the good work
thanks for playing and the feedback! yes, we hear that a lot ! we are taking notes to make things easier to understand next jam :D
Really cool concept! There is some overlap between the cards that make some not worthy to use in comparison to others, but with some playtesting I could see this grow into a full fledge enjoyable game!
thanks for playing and the feedback! yes, we needed a bit more time to balance the game better :D
Cool idea! Love the colors used here!
thanks for playing and the feedback!
Pretty cool Idea ! The modification card allow a great range of replayability !
thanks for playing and for your feedback :)
Really cool! I got a score of ~8700 on my 6th round!
awesome! thanks for playing! :) I hope the music for that kind of score was interesting too :D
I forgot to mention it but the music was a really cool touch! When all three had a surge in growth, the chord it made was so satisfying lol!
it’s double-edged sword tho, music is too quiet when the simulation is boring. or too repetitive when there is only one population changing ! glad it was fun in your runs ! :D
Nice work, well done!
thanks for playing and the feedback!
I really love the theming here, great interpretation of Scale! This is a game I would love to see expanded and really sink my teeth into, great job!
thanks for playing and the feedback!
pretty cool clicking game!
thanks for playing and the feedback!
Great game! A little confusing on how things actually work, but I got to 6000 pts somehow :)
thanks for playing and the feedback! yes, we hear that a lot - maybe less text are more obvious UI guidance next jam :)