Very interesting concept!
It starts perhaps as a bit too guided, but it quickly became an interesting puzzle once you are without the guide.
Really liked it!
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Thank you for your feedback! I'm glad you found the concept interesting and enjoyed the chemistry-based puzzles. You're absolutely right about the guided introduction. It's a delicate balance between providing enough guidance and letting players discover things on their own, and this can be challenging for any game designer or chemistry teacher.
My 10-year-old cousin was able to finish the game after I explained the first four quests. While this is a positive sign that the core mechanics are accessible, it also indicates that there's room for more carefully worded tasks. Essentially, the questing part should serve as a tutorial, while the sandbox mode is for those who enjoy a challenge and want to apply their new knowledge.
I'll keep this in mind when considering potential future updates. Thanks again for playing and sharing your thoughts!
I also wanted to clarify that mine was not a critic per se: as a jam game this is an amazing result you should be proud of!
I have a background in formative games for hospitals and schools, so let me say this: the world need more games that merge intriguing gameplay and formative content in a well made way.
Super thumbs up for your entry to this jam!
Thanks a ton for your kind words and encouragement! It means a lot coming from someone with your experience in the genre. If there's even a little interest in the game, I'd love to expand on it and make it even better.
As for the quality of my game jam entry, I'm never completely happy with it. That's part of the fun for me – the deadline pushes me to get things done, even if they are not perfect.