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Rugerfred

132
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A member registered Sep 14, 2014 · View creator page →

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It works! :D 

Thank you!

Thank you for the feedback!
Voices were mine. ;)
Difficulty scaling is definitely something we should have worked more, but the jam was over too soon, ahahah! :D

No problems! Jams helps a lot in regards to improving people's skills, and we also try to make use of feedbacks!
At the end of the day, no game came out already finished, so don't worry. ;)

I really liked the almost rhythm game nature of the main gameplay!
Would have loved to have a more engaging soundtrack, though.
This said, thumbs up!

Clever concept! I like the fact that the crafting phase connects with the actual cheating execution.
UX was perhaps more cryptic than needed, but it's a jam after all.
Thumbs up!

Really clever puzzle game!
I really liked when the game allowed me to add single arrows to pieces, it really felt the game was opening for more emergent solutions.
Art syle and general aesthetic is very pleasant too.
Thumbs up!

I liked the aesthetic and music.
They do an incredible hob to transform what would have been a hellish interaction into a comedic almost zen-like experience.
Thumbs up!

No problem! 

Thank you! Drunken Haze is truly a killer, ahahah! 

Thank you! Difficulty balance was something we wanted to improve, but the jam deadline was too short! ^^'

An incredibly polished game!
The art style, sounds, and general juice is stellar.
Super thumbs up for this incredible game!

Really cool art! It reminded me of old school games with tons of style such as N++ and Armadillo Run.
Lot of juice in the movement and animations, everything felt really smooth.
Thumbs up!

I couldn't get past the chaos planet level, but I really liked the concept of playing element cards to influence planets.
Would have loved to see more type of cards, but we all know how jams are with the limited time. :)

Nice idea with a great execution!
The sounds and music really enhance the almost zen and puzzly nature of the experience.
The only downside is that after finishing all the levels I wanted MORE! ;P
But we all know jam deadlines are, so I'm really looking forward for a post-jam updated release of this game. ;)

Thank you for your feedback!
We implemented the controller for the people that didn't liked the WASD/Arrow controls, but we felt that with mouse controlling the movement it would have been an entirely different game.

Thank you!
Drunken Haze is truly a killer, ahahah! ;)

Thank you for the feedback!
We had two different mouses (one with infinite wheel and one with click wheel) during development, but the feedback about the sensitivity slider came too late to be implemented. It's definitely something that we should have implemented with more time.

I really loved the art! Cute seals melted my and my partner's heart. <3
Gameplay-wise, having the heart as a signifier of the character you're swapping to is clever and smart.
Super thumbs up!

Interesting concept to base the metroidvania progression on the player's size.
It's perhaps a bit short, but we all know how jam deadlines are.
Very curious about a post-jam release extended version! :)

Great idea to base the game on the Scoville scale!I would have loved a more responsive art, to be honest, but we all know how strict the jam deadlines are. :)

Thank you for the feedback!

Thank you for the feedback!
Drunken Haze is a killer, indeed. What's your time record so far? To our knowledge is 139 seconds.

Thank you!

Thank you! Glad you liked it!

Thank you!

Clever puzzle game about stacking rocks!
I really liked the almost zen experience, even if perhaps the difficulty scale a bit too quicker with the levels.

Thank you!
Glad you liked it! :)

Great! Looking forward to the post-jam release then!

Thank you for the feedback! Drunken Haze is a killer indeed. ^^'

Thank you! 

Thank you! 

I was not expecting a FMV game for a jam! Increbile aesthetic and style!
Puzzle wise perhaps I would have liked a bit more puzzles, but we all know how jam deadlines are. :)

Thank you!

Thank you!
Glad you appreciated the experience! :)

Nice game!
Reminded me of a mix between Galaxy Trucker and BossConstructor.
The difficulty spike seems a bit harsh, though. I would love to see a more balanced version after the jam.
Thumbs up!

Thank you for your feedback!

Thank you!
Glad you liked it! :)

Thank you for the feedback!
We tried to have a non-verbal tutorial where the real game starts only once you defeated the two different enemies. :)

It really feels a mix between Reigns and a settlement management!
I really liked how the building and narrative events intertwine.
Art style and sound works very well, even if the music can be a bit repetitive.