Hi! Thank you for such a detailed response! Yes, we would have been happy to add sounds, but no one on our team had experience with sound and music. Great points about randomness. I'll answer each of the points:
1. We have a safe zone around burrow entrance, so the player doesn't take damage immediately upon exiting. And it's pretty generous zone. But you are right, it's not indicated in any way, and maybe creates a sense of injustice.
2. Agree, it is a good idea. Items spawn randomly out of the pocket of the pedestrians, but it could take a while. I agree that it can frustrate players and confuse about the goals of the game.
3. The difficulty actually increases with the collection of each item! After the first item, harmful items begin to appear. And there are more of them with each following item. The pedestrians start to walk faster. And funny how you wrote the order in which it is actually programmed in our game. First, ice cream, then mousetraps. Great minds indeed think alike :)
It's not our first game, we've lost access to out previous profile, but it's like a third so no far from it. Thanks again and good luck to you too!