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(+2)

A nice little game, and a cute little cut scene!

Would be nice to have some music and sounds though, as it would help sell the setting and improve immersion.

My main complaint is about the randomness, though. It’s generally a complicated topic (I’ve made a couple of randomized jam entries so I had to learn it the hard way), so it’s understandable. Not sure if you already know this, so I’ll list my ideas about how it could be improved:

  • Don’t spawn pedestrians right near the exit. I guess it’s fine if they walk past it after a while, but I shouldn’t be immediately stomped after getting out of the burrow.
  • Maybe guarantee that an item is spawned each time you go out. Looks like items will spawn after a while anyway but I’m not sure waiting for them is a good idea.
  • You can increase the difficulty each time the player obtains an item. For example, the first venture might have just a couple of pedestrians, the second will have the ice cream, the third will add mousetraps and so on.

Sorry for the wall of text, just trying to be helpful. Looks like this is your first game (at least according to the Itch profile), so great job on this one and good luck on your future works!

Hi! Thank you for such a detailed response! Yes, we would have been happy to add sounds, but no one on our team had experience with sound and music. Great points about randomness. I'll answer each of the points:
1. We have a safe zone around burrow entrance, so the player doesn't take damage immediately upon exiting. And it's pretty generous zone. But you are right, it's not indicated in any way, and maybe creates a sense of injustice.
2. Agree, it is a good idea. Items spawn randomly out of the pocket of the pedestrians, but it could take a while. I agree that it can frustrate players and confuse about the goals of the game.
3. The difficulty actually increases with the collection of each item! After the first item, harmful items begin to appear. And there are more of them with each following item. The pedestrians start to walk faster. And funny how you wrote the order in which it is actually programmed in our game. First, ice cream, then mousetraps. Great minds indeed think alike :)
It's not our first game, we've lost access to out previous profile, but it's like a third so no far from it. Thanks again and good luck to you too!