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Sally's Golden Years's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3008 | 3.062 | 3.455 |
Overall | #4127 | 2.686 | 3.030 |
Enjoyment | #4402 | 2.417 | 2.727 |
Creativity | #4769 | 2.579 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game Sally, the mouse, is very small compared to huge humans
Development Time
96 hours
(Optional) Please credit all assets you've used
Fredoka Font from Google Fonts
Kenney Particles Pack
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Comments
My brave mouse built everything it needed! Randomness was a but cruel sometimes, but game was still fun!
Wow! Some really nice art and cutscene :O
Thank you!
nice game for such short time
Glad you liked it!
A nice little game, and a cute little cut scene!
Would be nice to have some music and sounds though, as it would help sell the setting and improve immersion.
My main complaint is about the randomness, though. It’s generally a complicated topic (I’ve made a couple of randomized jam entries so I had to learn it the hard way), so it’s understandable. Not sure if you already know this, so I’ll list my ideas about how it could be improved:
Sorry for the wall of text, just trying to be helpful. Looks like this is your first game (at least according to the Itch profile), so great job on this one and good luck on your future works!
Hi! Thank you for such a detailed response! Yes, we would have been happy to add sounds, but no one on our team had experience with sound and music. Great points about randomness. I'll answer each of the points:
1. We have a safe zone around burrow entrance, so the player doesn't take damage immediately upon exiting. And it's pretty generous zone. But you are right, it's not indicated in any way, and maybe creates a sense of injustice.
2. Agree, it is a good idea. Items spawn randomly out of the pocket of the pedestrians, but it could take a while. I agree that it can frustrate players and confuse about the goals of the game.
3. The difficulty actually increases with the collection of each item! After the first item, harmful items begin to appear. And there are more of them with each following item. The pedestrians start to walk faster. And funny how you wrote the order in which it is actually programmed in our game. First, ice cream, then mousetraps. Great minds indeed think alike :)
It's not our first game, we've lost access to out previous profile, but it's like a third so no far from it. Thanks again and good luck to you too!
Well, this is by far the best art in the jam I've seen so far. The gameplay was also pretty fun. It took me a few tries. Well done overall. Thanks for letting us play your game!
Thanks for playing! Our artist is very happy to hear that from you!
the game is cool, thank you
Thank you!
I liked the collections created tiny mouse furniture:)
We would love to have this furniture in our homes :)
I loved how Sally can dash so that she can dodge shoes and deal with mouse traps and ice cream cones to complete her mission.
Yeah, she is indeed one skillful mouse. Thanks for playing!