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A jam submission

Sally's Golden YearsView game page

It's time to retire in luxury
Submitted by n2gems — 3 hours, 9 minutes before the deadline
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Sally's Golden Years's itch.io page

Results

CriteriaRankScore*Raw Score
Style#30083.0623.455
Overall#41272.6863.030
Enjoyment#44022.4172.727
Creativity#47692.5792.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this game Sally, the mouse, is very small compared to huge humans

Development Time

96 hours

(Optional) Please credit all assets you've used
Fredoka Font from Google Fonts
Kenney Particles Pack

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Comments

Submitted(+2)

My brave mouse built everything it needed! Randomness was a but cruel sometimes, but game was still fun!

Submitted(+2)

Wow! Some really nice art and cutscene :O

Developer

Thank you!

(+2)

nice game for such short time

Developer

Glad you liked it!

Submitted(+2)

A nice little game, and a cute little cut scene!

Would be nice to have some music and sounds though, as it would help sell the setting and improve immersion.

My main complaint is about the randomness, though. It’s generally a complicated topic (I’ve made a couple of randomized jam entries so I had to learn it the hard way), so it’s understandable. Not sure if you already know this, so I’ll list my ideas about how it could be improved:

  • Don’t spawn pedestrians right near the exit. I guess it’s fine if they walk past it after a while, but I shouldn’t be immediately stomped after getting out of the burrow.
  • Maybe guarantee that an item is spawned each time you go out. Looks like items will spawn after a while anyway but I’m not sure waiting for them is a good idea.
  • You can increase the difficulty each time the player obtains an item. For example, the first venture might have just a couple of pedestrians, the second will have the ice cream, the third will add mousetraps and so on.

Sorry for the wall of text, just trying to be helpful. Looks like this is your first game (at least according to the Itch profile), so great job on this one and good luck on your future works!

Developer

Hi! Thank you for such a detailed response! Yes, we would have been happy to add sounds, but no one on our team had experience with sound and music. Great points about randomness. I'll answer each of the points:
1. We have a safe zone around burrow entrance, so the player doesn't take damage immediately upon exiting. And it's pretty generous zone. But you are right, it's not indicated in any way, and maybe creates a sense of injustice.
2. Agree, it is a good idea. Items spawn randomly out of the pocket of the pedestrians, but it could take a while. I agree that it can frustrate players and confuse about the goals of the game.
3. The difficulty actually increases with the collection of each item! After the first item, harmful items begin to appear. And there are more of them with each following item. The pedestrians start to walk faster. And funny how you wrote the order in which it is actually programmed in our game. First, ice cream, then mousetraps. Great minds indeed think alike :)
It's not our first game, we've lost access to out previous profile, but it's like a third so no far from it. Thanks again and good luck to you too!

Submitted(+2)

Well, this is by far the best art in the jam I've seen so far. The gameplay was also pretty fun. It took me a few tries. Well done overall. Thanks for letting us play your game!

Developer(+1)

Thanks for playing! Our artist is very happy to hear that from you!

(+2)

the game is cool, thank you

Developer

Thank you!

Submitted(+2)

I liked the collections created tiny mouse furniture:)

Developer

We would love to have this furniture in our homes :)

Submitted(+2)

I loved how Sally can dash so that she can dodge shoes and deal with mouse traps and ice cream cones to complete her mission. 

Developer

Yeah, she is indeed one skillful mouse. Thanks for playing!