I ADORE this entry! I would guess I've spent the most time playing it of any other entry I've rated so far. It has a lot of similarities to the game Tricky Towers (which I love), but you've definitely put your own spin on the Tetris-adjacent genre. I thought the parts scaling up/down worked really well, and all the parts were really cute!
I think for the most part the goal and controls were clear, and things functioned well. If I had to give you some notes:
- I didn't realize right away that I could press E to rotate objects, so something on-screen to show your controls could have helped there, I think.
- I ended up using a bit of an exploit (I think) where I basically threw away any parts that weren't just square or rectangles. I just found it too hard to use the odd-shaped pieces, because there seemed to be a maybe unintended bouncy effect on size up/down where sometimes parts would glitch into each other and then tip in unexpected ways. I think if you were to spend some time refining and balancing, it would be great to see the physics for sizing up/down refined so they don't bounce so much, and then you could add some kind of penalty for throwing parts away to force people to use irregular shaped pieces.
- At some point, my game ended, and I didn't really understand why, so some more clarity on when to expect that or feedback at game end would be helpful. (When it ended unexpectedly, I had alt-tabbed out to save the attached screenshot, and then I returned to the game window and it ended shortly after that for some reason.)
Anyway, awesome entry. Love a simple game done well. :)