Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I ADORE this entry! I would guess I've spent the most time playing it of any other entry I've rated so far. It has a lot of similarities to the game Tricky Towers (which I love), but you've definitely put your own spin on the Tetris-adjacent genre. I thought the parts scaling up/down worked really well, and all the parts were really cute!

I think for the most part the goal and controls were clear, and things functioned well. If I had to give you some notes:

  • I didn't realize right away that I could press E to rotate objects, so something on-screen to show your controls could have helped there, I think.
  • I ended up using a bit of an exploit (I think) where I basically threw away any parts that weren't just square or rectangles. I just found it too hard to use the odd-shaped pieces, because there seemed to be a maybe unintended bouncy effect on size up/down where sometimes parts would glitch into each other and then tip in unexpected ways. I think if you were to spend some time refining and balancing, it would be great to see the physics for sizing up/down refined so they don't bounce so much, and then you could add some kind of penalty for throwing parts away to force people to use irregular shaped pieces. 
  • At some point, my game ended, and I didn't really understand why, so some more clarity on when to expect that or feedback at game end would be helpful. (When it ended unexpectedly, I had alt-tabbed out to save the attached screenshot, and then I returned to the game window and it ended shortly after that for some reason.)

Anyway, awesome entry. Love a simple game done well. :)

Thank you very much, I'm so happy you enjoyed it!  :)

The game should only end if you make it to the sixth checkpoint line, and then it displays how long you took and a restart button, so if that isn't what happened it had some sort of bug, sorry about that  :(

Hmmm I don't think I made it that far up, but maybe? Good to know! The pieces were moving pretty fast by that point, but i thought i was only around the 3rd or 4th line.