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cannice

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A member registered Apr 11, 2023 · View creator page →

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build is too cursed, refuses to be poast *hisss*

(I had the same issue - if you save the screenshot first and then use the image upload button in the comment field, it will work!)

A showcase phase is a great suggestion! I've already fixed a few bugs and plan to upload another version after the jam, and I'm definitely hoping to be able to refine the selection functionality a bit. I know it can be a bit iffy! Thanks for playing and for MEOW

wow! A romantic, candlelit pizza dinner with a side of extra extra extra cheese and a horn with which to sing a sultry siren song to lure you to dinner. Truly exceptional 

Glad you enjoyed. Do you mean you wished there were more parts to use? This is the first game I’ve programmed myself for a jam, so the art and content totally took a hit D’: but I would love to add more pieces and scenarios!

Simple and well done, with clever and funny writing. Nice work! It took me a bit to realize how my decisions would affect the scale, but when I did it made more sense. The scenarios are definitely thinkers in some cases, so I feel like you did a good job of not making them totally obvious in terms of the effect they'd have. Nice work!

Simple and well done, with clever and funny writing. Nice work! It took me a bit to realize how my decisions would affect the scale, but when I did it made more sense. The scenarios are definitely thinkers in some cases, so I feel like you did a good job of not making them totally obvious in terms of the effect they'd have. Nice work!

This was a really creative and cohesive idea, and it fit the theme really well. Love your graphics and how it came together visually and in terms of sound. Unfortunately I found it quite confusing how to use the different power ups and in what order they'd apply, and I got stuck and couldn't proceed quite early. Maybe a bit more tutorial content would have been helpful here. Definitely a great vibe, though. :)

This was a really creative idea. I definitely struggled a bit with placing items. A grid feature might help with depth perception, and it would be nice to be able to rotate pieces in both directions. Often I'd juuuuust overshoot what I wanted, so being able to nudge it back the opposite direction would have been great. I really loved the tiny truck test drive phase - so cool! Would definitely play more if the controls felt a bit less like they were fighting you lol

I liked your concept, I think it just needs some testing. I got stuck in a few places where it seemed like maybe it was a path I wasn't supposed to take, and it left me stranded having to restart. I also experienced a bug where when I tried to move to a new area, the camera ended up to the right of one of the scenes in a grey zone. The movement otherwise worked well, except it was a bit tiring to have to press for each move instead of being able to move continuously by holding the key down, for example. I think with some work this would be really cute and fun to play! I like the puzzles you laid out and wish I could have gotten to the end. :)

Love the style you achieved for this one! The concept was hilarious and made no sense in the best way. The controls were tough to get used to, and even when I did get used to them, I still struggled a lot. More tutorializing might have helped prepare me for the leaping? But I still had a good time. Nice entry!

I like your concept - definitely a funny one! I am pretty impressed with the vibe you accomplished in four days, as well as how many different level areas you have. I really liked your platforming controls in the sense that I was able to immediately get a feel for and land those jumps onto small platforms with accuracy. However, I found the wall jump mechanic really tough to get the hang of, so I think that could do with some refinement. Overall, a very cool entry!

Love the aesthetic - style on point! The mechanics are also super clever. It's simple but challenging in having to look at two places at once. Great work!

15/10 would adopt. tysm for playing!

the tiniest hint of a challenge in an otherwise fully cozy game, haha. glad you enjoyed!

Really creative idea! I made a chaos town of danger and instability. How thrilling

Very cute! I love Overcooked and Plate Up, so this was a cozy one for me. Love your spin on it, and just moving from station to station with a click was a good mechanic for this I think. Also liked the way your ovens worked - very straightforward! Nice job.

Really awesome submission! The selection mechanics are so clever, and I feel like this puzzler really stood out as a truly unique concept among the games I've played so far in the jam. Plus, it's super polished. Nice work!

Great job gradually increasing difficulty and incorporating tutorial content into your levels!

This was a super fun little game to play. I streamed to my friends in Discord and everyone was so invested. The little misdirection in the last level was deliciously cruel lol. The game also functioned really well, no bugs encountered. Nice work!

Full points for style. You really nailed the retro game vibe with your graphics, font, and sound. I felt quite confused about what I needed to do or why I was getting hurt, so a bit more tutorializing or instruction on screen would have been helpful I think. Either way, nice entry!

Hmmm I don't think I made it that far up, but maybe? Good to know! The pieces were moving pretty fast by that point, but i thought i was only around the 3rd or 4th line.

this is punishing in exactly the way it should be, given its inspiration. i played this for so long and barely got onto the powerlines, yet it was tons of fun. i will have to be happy with what i saw because my hand is doing a lobster claw cramp lol. my one point of feedback is that it wasn't super clear to me at the beginning that I should go left because *western world* expectation to go right, but after I figured that out 'twas all good! nice entry!

Nice, I'd love to see what you do with it!

This was a cute and funny idea. I love the absurdity of it. I had a hard time at first figuring out how to build my horde; I was mostly avoiding enemies instead of fighting, not realizing that friendlies wouldn't spawn if I didn't fight. So for a while I was just 10 ducks and 1 horse running from a lot of duckies, being confused and fearing for our lives, while confusedly tapping E and F and wondering why nothing was happening. Once I figured out how to build my horde, things became a lot clearer and I had a good time. I did wish there was a cacophony of quacks and neighs, echoing over an epic battlefield bop. But yeah, nice entry, fun little game!

Love this entry! I think you gave the perfect amount of preamble to explain the game, and the gameplay itself felt intuitive and fast to pick up. After collecting a bit of stuff and starting to worry I'd be too big to get between the obstacles, it was a perfectly timed and pleasant surprise to have the zoom out occur each time. I also love that the end of the game tells you that the hilarious cobbled-together mess of spaceparts you've accumulated is a "space station." I think we were on a similar wave length with our entries for this jam :P Overall, great work on this one!

\_^ O ^_/  Hooooray! I am glad to hear that this game stood out for you. Thanks for playing and sharing your thoughts!

I feel like this could be a cool game with more time spent expanding it. I really liked your moon worm sprite and animation, and the sound clips you made. I wished there were a few variations in the sound clips, because obviously they do become repetitive. I was hoping something would happen if I managed to eat all the astronauts on screen, so adding something of a goal like that would a good way to expand here. I would have also liked to see the edges of the world handled a bit more, since when you get quite big you start to see the edge of the moon texture. Even just making it huge or scale up as the worm does could help there. Overall, still a nice cohesive little moon vibe and I enjoyed eating tiny space men. Nom nom nom. 

I ADORE this entry! I would guess I've spent the most time playing it of any other entry I've rated so far. It has a lot of similarities to the game Tricky Towers (which I love), but you've definitely put your own spin on the Tetris-adjacent genre. I thought the parts scaling up/down worked really well, and all the parts were really cute!

I think for the most part the goal and controls were clear, and things functioned well. If I had to give you some notes:

  • I didn't realize right away that I could press E to rotate objects, so something on-screen to show your controls could have helped there, I think.
  • I ended up using a bit of an exploit (I think) where I basically threw away any parts that weren't just square or rectangles. I just found it too hard to use the odd-shaped pieces, because there seemed to be a maybe unintended bouncy effect on size up/down where sometimes parts would glitch into each other and then tip in unexpected ways. I think if you were to spend some time refining and balancing, it would be great to see the physics for sizing up/down refined so they don't bounce so much, and then you could add some kind of penalty for throwing parts away to force people to use irregular shaped pieces. 
  • At some point, my game ended, and I didn't really understand why, so some more clarity on when to expect that or feedback at game end would be helpful. (When it ended unexpectedly, I had alt-tabbed out to save the attached screenshot, and then I returned to the game window and it ended shortly after that for some reason.)

Anyway, awesome entry. Love a simple game done well. :)

This would be such a great lil city cruiser. So much storage! Thank you for sharing your buiiiiilld
Also appreciate your notes on the UI! Making a nice UI was a main goal of mine for this jam so I love to hear you thought it was polished <3

Thank you, kind thumb-bearer! MROW

You really nailed a vibe here. The sprites, palette, sound effects, and voice acting play really well together. I was a bit confused at first during the recovery turns why I couldn't click anything other than end turn, so some user feedback on click may have been helpful to make it clear it's not a bug. Otherwise, though, I thought the first few turns were really well tutorialized to explain the merge/divide mechanic, and the UI in general was easy to use and understand. Also, the ending (or at least the one I got) was so on brand for you. Commander's cameo was 10/10, XD.  Nice work!

Very unique idea! It was super challenging having to resize both sides to move, which made me sad but also made it feel well balanced. It would probably be too easy otherwise. I also love that you changed your game's noun lol.

Thanks for the feedback! Glad you were still able to make something awesome!

I'd pilot this telepathically while snacking on conveniently located pepperonis

the honey economy is booming! chill vibes, enjoyed the sandbox vibe but wished there was a bit more of a goal. I thought the cutout art style was a cool idea!

i am a bit salty that i expended one tenth of my mouse's total expected lifespan (probably) to commit to see what was the top of the ladder lol. but the forlorn western vibes were immaculate and the bone puns really tickled my funny bone.

A beautiful game with cozy vibes. Really nice work! Will be following you to lurk future game releases :D

Cool concept. I'm not sure if I ever understood what I was supposed to do, but I think I still beat the game, because a quote appeared on the screen after a bunch of hectic chaos with fire. I enjoyed the frantic human animations and the robot was very cute!

(also, v cool concept, loved the intro, and adored the art and vibe. definitely got lost trying to find the castle again, and wished I could swing my sword behind me because the ooga boogas were faast and had be booking it.)

did our short sword king ever think that maybe his princess was just in another castle
such an important commentary on unrealistic pressures placed upon us by society