This certainly was interesting. It blurs the boarder between what could be considered a game and a personality quiz? Either way, it's a very interesting take on the theme. Good job.
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Ahahaha, that's a great way to put it. I wonder if it'd give a different feel with more gamey elements. One thing I was trying to implement is ongoing status effects that alter gameplay, similar to passive upgrades in some deck builders. Some would be negative, like war and famine, but others would be positive and the player would be drafted a bunch of them at certain milestones. That way you'd be playing a choose-your-own-adventure in tandem with an engine builder of sorts.