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SinanDira

16
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A member registered May 22, 2019 · View creator page →

Creator of

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I found the constant text popups to be quite jarring, but the presentation is very nice. The game could be very nice to play with some more resources to manage, although I think it still needs a unique mechanic to flesh out the quest giver twist.

Game is overflowing screen boundaries on my 1080p Android screen. Too bad I'm spending the last few hours of the jam away from my computer.

The concept sounds great. Too bad I'm stuck outside on the last day of the contest and can't burn 270 MB of mobile data to give it a try.

Love the cover art

So you just click on the cat and watch it grow?

Ahahaha, that's a great way to put it. I wonder if it'd give a different feel with more gamey elements. One thing I was trying to implement is ongoing status effects that alter gameplay, similar to passive upgrades in some deck builders. Some would be negative, like war and famine, but others would be positive and the player would be drafted a bunch of them at certain milestones. That way you'd be playing a choose-your-own-adventure in tandem with an engine builder of sorts.

I was gonna joke about the game missing the land and civilization stages, but holy crap, you managed to replicate the creature customization system, for a game jam?!?! VERY well done!

The tutorial was so long that I forgot what anything beside the arrows did. The only thing that I managed to do was guess a few lizards' weight. I particularly love the art style; it gave me a few giggles. However, the guessing part felt more like reading a vague educational article than playing a game.

Looks promising, but edges are cropped and am unable to figure out how to play on my 768p monitor.

The opening cutscene gave me a good giggle.

Love the modularity aspect. I would give this a try if the difficulty curve was fixed.

I love the minimalistic execution.

Curious about the way you achieved the dimensional warping effect.

The style is amazing but the mini games are really hard. I couldn't get past five of them in a few tries.

JavaScript with JQuery for the logic and HTML with CSS for the interface.

Ahaha. Thanks, Mira. The loop thing is my fault. I spent all my time building the engine and when I finally sat down and tried to put together some events, there was too little time left to create enough variance. I ended up adding a whole bunch of events resembling the Nazis' rise to power, but I locked most of them up behind higher militarism, so you'll have to try to jack that stat up to unlock a more interesting loop.