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This was a fantastic interpretation of the theme. There was a great synergy in all of the mechanics– I especially loved that you could shrink the enemies, stomp them, then expand their bodies to use as a heavy object. Really brilliant stuff. My one critique is that the jump velocity was a bit too intense. It would have felt more in control if the jump reached the apex, but in most cases I hit my head against a wall or the top of the screen. And from a QOL perspective, it would have been nice to click to autocomplete the dialog type-in effect. But none of that takes away from the excellent puzzle work and smart mechanics. Great job, and congratulations!

Thank you for such an extensive review! That was very kind of you!