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(+2)

This is extremely creative, and a fun twist on the theme. The between-level comics were very cute, and I enjoyed the variety across the different levels.

Gosh, I spent so long not realising I could bind A to the robot's jump, though, and I can tell you: I had a much easier time when I did.

This is so impressive for 96 hours (basically three mini-games in one) and I hope it gets expanded after the jam - feels like there's a lot of potential in wiring up your own control scheme, and the only thing I wanted more of was options of what to wire up.

Having more controls on each device that you'd have to juggle could be really interesting, and so could allowing for more complex wiring - how about effectively programming something to play a platformer by binding multiple patterns to the same inputs so that when they overlap they create the correct sequence? -..-..- + ..-..-. = -.--.--

Anyway, bottom line: great job to all involved!

(1 edit) (+1)

Wow, thank you so much for the kind words and thoughtful feedback!  So sorry about the A-key, haha, you're definitely not alone there--we were going for a text-less experience so any language-speakers could play, but I think really missed an opportunity to tutorialize that one.  Fun fact, you can actually press any key to trigger that, haha.   Your idea about programming the entire platformer with overlap for timing is actually so genius, I wish we'd thought of that during the jam!  Moves more into puzzle/platformer and really evolves the mechanic--writing that down for a hypothetical 4th level if we ever expand further.  Thanks for playing!!