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Wow, thank you so much for the kind words and thoughtful feedback!  So sorry about the A-key, haha, you're definitely not alone there--we were going for a text-less experience so any language-speakers could play, but I think really missed an opportunity to tutorialize that one.  Fun fact, you can actually press any key to trigger that, haha.   Your idea about programming the entire platformer with overlap for timing is actually so genius, I wish we'd thought of that during the jam!  Moves more into puzzle/platformer and really evolves the mechanic--writing that down for a hypothetical 4th level if we ever expand further.  Thanks for playing!!