Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Really fun little platformer. I can definitely relate to being sick of finding music for every game jam, only I have zero musical talent to compensate.

One thing I want to bring up is the level that introduced the sliding scales. I figured out how to solve it pretty early, but the jumps required were so precise that it took way too long for me to finish. Otherwise this game was really well designed. Great work!

(+1)

Thank you very much for playing and for the feedback. Yes most feedback I got from the level was about the unfair preciseness… I messed up, should’ve just put the key a little lower and people wouldnt be so mad 🥺

(+1)

These sorts of things are inevitable for jam entries that involve a lot of levels, especially if you're a solo dev doing most/all of the play testing. I got around the issue by just letting players skip levels if they thought it was too hard, which is something you may want to consider for the future.

The fact your game only has one section with unfair precision is pretty remarkable.

(+1)

Letting players skip levels is pretty genious, I recently reviewed a game in the jam where you kinda gathered “points” for each level and these “points” were considered to unlock other levels, the thing is, you could skip levels you didnt like if you gathered enough points on easier levels. Its genius really

(+1)

Just saw your “skip level” option at your game, its really clever.