This is fun! We also considered a multi-level scaler (>2) where the gameplay would be the same (or very similar) in each level. One challenge we thought we'd face there is that the scale levels would feel too similar, so I appreciated how even though the enemies scale with you each new scale still feels like a new power fantasy fulfilled. I think part of this is the detail of still having the small ships whizzing around unable to do damage. Great submission!
Viewing post in Go Go Robo! jam comments
Thank you very much for giving it a play! Honestly, one of the biggest challenges with this idea was scaling. I had to scale it up by powers of 3, and there is a limitation on how high I can take it due to Unity's physics engine getting a little weird at very high scales. I think if I were to remake this, I'd probably take an approach of shrinking objects and increasing the scale of objects at the same time to avoid it!