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Thank you very much for giving it a play!  Honestly, one of the biggest challenges with this idea was scaling.  I had to scale it up by powers of 3, and there is a limitation on how high I can take it due to Unity's physics engine getting a little weird at very high scales.  I think if I were to remake this, I'd probably take an approach of shrinking objects and increasing the scale of objects at the same time to avoid it!