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(2 edits) (+1)


That was clever! The logic-grid puzzles are engaging, and the character art is charming. It's a little rough around the edges, but with solid fundamentals.

Given the other comments, I'm probably a serious exception in this case, but I found the difficulty to be trivial after learning the main combination of rules and prioritizing the easiest ones first (exact placements, required specific items). I was always at maximum mood, and could've potentially gone endlessly. It probably still starts a bit too difficult for a beginner, but it'd be nice if the difficulty continued to escalate in some fashion for higher skill levels. Mood restoration might also be a little bit too powerful in the late game.

All-in-all, great work!

(+1)

I don’t think youre a serious exception - both Grant and I found the game to be endlessly playable as devs, so we wanted to add more fixed tutorial levels and a simple difficulty curve, among other things, but we were too slow to come up with a workable concept! Regardless glad you enjoyed the fundamentals, and thanks for playing!