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(+1)

Oh believe me, I wanted to have the scales keep their position. Making the whole drag and drop feature was way harder than anticipated for me, and it was just something I couldn't figure out (in retrospect, it doesn't seem that hard, but at the time of the jam I was just so drained that it seemed nightmarish)

I'm really glad you enjoyed the game despite its flaws! And I'm just about to check out your game as well!