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I love this take on the theme, using scales for movement is pretty wild!

As for the gameplay, it is hard to predict how much weight is needed for a jump, but then again it's pretty funny to see yourself getting catapulted across the entire level ^^

One thing that would definitely help make it less frustrating if a jump ends in some spikes however would be if the scales did not get reset completely when you die. That way you could experiment a lot more and simply adjust a scale that is a bit off.

Anyways good job making your first game! And as it is the first game jam for me too, I will shamelessly suggest you give my game a try as well ;)

(+1)

Oh believe me, I wanted to have the scales keep their position. Making the whole drag and drop feature was way harder than anticipated for me, and it was just something I couldn't figure out (in retrospect, it doesn't seem that hard, but at the time of the jam I was just so drained that it seemed nightmarish)

I'm really glad you enjoyed the game despite its flaws! And I'm just about to check out your game as well!