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(+1)

The computer opponent went way too fast for me to see what it was doing, and I felt like the balance was a little off, but it was very clear what your cards were doing and (while there's a lot) the effect were relatively simple. It might be easier to grasp all the mechanics if they are introduced one at a time - fight an opponent who is explicitly weak to a burning playstyle and then giving the player a burning-centric deck for example.

(+1)

Ahhh that's a good idea, I don't know if I'll implement it in the post-jam version but if I ever make a "Project X Card 2" or something I'll keep it in mind, thanks!