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I managed to get the game stuck by collecting the exit too soon after beating the boss. I think probably the "Foe Obliterated" text interacted badly with the end screen, so that's something to keep in mind for the future.

Based on your description on this page, something changes when you do multiple runs? If so, then I think you should explain that in the game. 

In general I think you should go bigger with effects since I didn't really notice them. If you haven't watched, in Mark Brown's Day 2 stream he talks about this (at 27 minutes playing Drivey Trucks) 

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Ah I see. I did not know that, I had an idea that it might break the game, but wasn't sure. Thanks for pointing it out, I'll fix it soon 

The world grows bigger just means larger dungeons. But since there are only 3 rooms and 2 levels you can't really tell the difference, so that's a mistake on my part about explanation. The power ups are supposed to be different but due to the amount that are spawned in due to an exclusive if statement they aren't compelling and feel different

I do plan on having more VFX for enemies and better moveset for them. Art is a pain but I will figure something out.


I really appreciate you giving the feedback.