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Love the art style of this, almost like playing on a medieval tapestry! The gameplay is fun and the power-ups add a lot of replay value and agency as you scale in power. 

It's a little hard to notice when you've taken damage, maybe add more visual indicators and a few frames of invincibility to allow players to correct their position. Great submission! 

(+1)

Thanks for the kind words! I understand the concern. Honestly thought the screen shake was enough haha. Invincibility could be a good idea for sure, or at least some hit stop for a second to consider what to do next.