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Itā€™s a fun game! There are some cool details that I like, like the fact that you canā€™t decline the TOS, of that elements have physics when you place them, which adds to the fun.

Mechanically, I think the game is a little lacking. There are only so many ways you can make a bridge, so I think it would be better to lean more into physics interactions.

Case and point, Level 6. Iā€™m not sure what the intent was but itā€™s a bad level. There are too many small objects to move, and they reset if you fail. If however you could somehow scoop a bunch of objects at once by a plank or something, it would be a lot better. (I think you could look into the puzzles in Tears of the Kingdom for inspiration. One of then was very similar with the solution Iā€™ve described.)

So yeah, I stopped at level 6, but I think this has a lot of potential. Good job!

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Yeah I didn't have much time to come up with puzzles as the entire game was made in 2 days, including all the assets leaving me only a day for the gameplay, and I was essentially learning the physics engine as I made the puzzles (this was my first time using p5play v3). You can actually sweep all the balls using a ball in level 6, It isn't as hard as it looks. If I ever do expand on the idea I do plan on overhauling some of the levels, but not that one, might leave it for the end or as a bonus (with even more balls) because I find it kinda funny.