Itās a fun game! There are some cool details that I like, like the fact that you canāt decline the TOS, of that elements have physics when you place them, which adds to the fun.
Mechanically, I think the game is a little lacking. There are only so many ways you can make a bridge, so I think it would be better to lean more into physics interactions.
Case and point, Level 6. Iām not sure what the intent was but itās a bad level. There are too many small objects to move, and they reset if you fail. If however you could somehow scoop a bunch of objects at once by a plank or something, it would be a lot better. (I think you could look into the puzzles in Tears of the Kingdom for inspiration. One of then was very similar with the solution Iāve described.)
So yeah, I stopped at level 6, but I think this has a lot of potential. Good job!