Play Game
Intern at the 161's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2019 | 3.430 | 3.430 |
Overall | #2656 | 3.122 | 3.122 |
Enjoyment | #2684 | 2.951 | 2.951 |
Creativity | #3505 | 2.986 | 2.986 |
Ranked from 142 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is inspired by the Rhythm Heaven level titled "Built to scale". The term built to scale also simply refers to "building something to the correct specifications", a game where you are hired by a company to build a bridge over a gap fits that definition.
Development Time
48 hours
(Optional) Please credit all assets you've used
Music: Melting Paint by Apoxode, Free Computer Ambience by BBC
Everything else by me
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Comments
Quite hard! The balls level was nice, too. Good work finishing the game!
Thanks for playing!
The balls level was quite tough when they all started floating away! Was like herding cats to get them all in place, it gave me a good chuckle. Nice work!
Thanks for playing! Glad you had fun!
Feels good bumping matirials around,launching helper away. The fact there are "evil cubes" made me laugh so hard!
Thanks for playing! Glad you enjoyed!
Interesting take on the theme! Story also did a good job of making it feel like more was going on. The art kind of has a nostalgic Newgrounds feel to it, too.
Thanks for playing! I love the 2000s newgrounds style and grew up playing web flash games so I take that as a huge compliment!
This game asked me to move 30 tiny balls across the screen to make a very bouncy png fly to the other side. 10/10
You WILL move 30 tiny balls. You WILL make the png fly to the other side.
Loved the artstyle and the narrative! Puzzles was also good! Enjoyed the game overall! Cheers
Thanks for playing! Glad you liked the story and narrative, thats what I mostly focused on.
I like the story and art style. A physics-based puzzle game in zero gravity. Very cool :-) I think it would be neat to have larger rooms where you need to use different two or more block types to get across (e.g. both the normal blocks and bounce blocks).
Thanks for playing! Glad you liked the game!
Nice game! I like the attention to the story and the art, it was nicely done :D! I would have loved to see more puzzles expending on this idea, it was a fun game, congratulation for making this!
Thanks for playing! glad you enjoyed!
That music is a bit of a Jam haha, Great job, I didn't read the TOS so I hope I haven't agreed to anything I shouldnt...
I'm not sure how I feel about the blocks floating uncontrollably, it's fine at first, even cool, but later I really wanted to just lock stuff instantly which I think would enable more complex puzzles when the player can reliably place things (maybe that is possible and I just missed it)
Thanks for playing! Locking blocks down was originally going to be a concept, but the game shifted more into being a rage game than a puzzle game, where the intent isn't to challenge your brain, but challenge your willpower, If I do add more levels, the puzzle oriented ones would probably have block controls similar to level 6, where the blocks don't float around.
Very nice concept! If I could just give one piece of advise it would that it would be nice if the boxes etc. stayed in the last position instead of respawning at the top. Making small changes it very hard as it is very easy to make some mistakes when placing box again. I liked it though it is a good game!
Thanks for playing! I addressed that issue in a previous comment, the jam build of the game has no quick reset, I added a quick reset in a later version. Because there is no quick reset here, the only way to fix a level that you messed up bad is to reset the level though testing it. Glad you liked the game!
Sick presentation, had a good time with it!
Niiiice work!
Thanks for playing! Glad you had fun!
the intro is literally a deltarune style moment
good game btw
Thanks for playing! ! I did actually think of deltarune when making that joke, glad you liked the game!
Good game.
I like the moment in the story when they ask your name nad assign a different one with the "your opininon is very valuable".
Thanks for playing! Glad you enjoyed the game!
Fun game ! (even if the level 8 will scare you !)
Nice work on the art and intro for a 4 day jam !
Had fun playing it, good job :)
Thanks for playing! Glad you liked the art, the game is actually in the 48 hour category so I limited myself to 2 days. Glad you had fun!
Even more impressive !
The idea here with physics chain reaction is interesting one. Good job.
Thanks for playing!
This game is straight up evil and i kinda love it for that. Good job!
Thanks for playing! Glad to see someone appreciate the infuriating game design, it isn't for everyone, glad you loved the game!
How the objects interact with each other physically while building is quite fun! I like the level with many pellets.
Thanks for playing! Glad you liked the levels!
Nice game! Think it would be better if you don’t reset the level that the player spent the time to build? But seeing other comments that it’s supposed to be a rage game so I guess it’s ok. Also was a bit confused about controls at the start. Wished it was written somewhere. Well, In The End, I reached it so it’s fine!
Thanks for playing! The resetting is both a blessing and a curse, as the game is right now there is no quick reset, so if you mess up the blocks really bad and want to reset, that is the only way. In a later patch I added a quick reset so I will remove the reset after test. The controlls are written in the first section, with all the floating robots, on the long brick it says: "drag around blocks like this one" and "press space to test the bridge", that should be all the information needed to play the game, if there is anything extra I should add to the block, please tell me.
Oh maybe I missed it, my bad. saw some other comments about it but my main control problem was figuring out to press space. Maybe putting “press space to test the bridge” in the first level might be better? Or in the section with the floating blocks, have a sample level set up and let the player press space instead of enter.
Ill probably just change the start button on the first screen to space, I replayed the instruction screen and "space" was written in all caps so most people wont miss it but I think using the same key for everything works better anyway.
Nice take on the theme! This is a great game idea to make off the correct specification kind of “built to scale”. The gameplay was also fun, but the level with lots of small balls was tedious and I gave up there :( Good job though!
(Edit: accidentally sent 3 copies so deleted the other 2)
Thanks for playing! I'm happy someone actually understood my take on the theme, I had to add extra text to the submission page because I got tired of responding to people with the same copy pasted message of how this actually dose fit the theme. Glad you liked the game!
Cool robot designs, and the gameplay was nice. Though the ball pit level was tedious to work through, and it kind of sucked when I failed and all the little balls were reset to their original positions.
Thanks for playing! Glad you liked the designs! Puzzles were last second so I did what I could, although I do find the ball pit funny, the game is kinda a rage game more than a puzzle game.