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(+1)

I like the game a lot. I think it would be great if you got your custom notation closer to the scientific notation as that one is dingo in my opinion. I think maybe you should focus a bit more on making players understand what they're doing rather than telling them what to do. But for 48 this is more than I would have expected. Sadly my favourite atom Radon didn't make the cut.

I think for a full game I would expect to see some variation after a while. Clicking around like this is fun for a while is fun for a bit but after even only 24 of these I got a little bored. As a stretch you could probably oven turn it into a factory style game where you develop enzymes to make the molecules for you, but that would take it into a different direction than the game is currently headed.

Well done, even the starting menu. Did you have that one lying around or did you make it during the time frame? Keep up the great work ;)

(+1)

Thanks so much for the detailed feedback! The notation algorithm needs a big rework, along with how the molecules are saved in memory. When I first came up with the idea, it seemed simple, but it turned out to be way more complex than I expected! 

I agree that to turn this into a full game, some additional mechanics would be needed. I love the idea of enzymes, although they might be a bit too complex to implement fully. But maybe they could start as an abstraction, similar to how I used atomic numbers as currency. An enzyme lab that prepares molecules or parts could let the player focus on more complex mechanisms—that’s definitely something to think about.

The starting menu was made from scratch during the jam. I had this vision of flying molecules, so I just had to go for it. The images in the background, though, are from Freepik. I’m really glad you enjoyed the game, and I truly appreciate your valuable feedback!  Sorry that Radon didn’t make it into the game! 😄