Thanks so much for the detailed feedback! The notation algorithm needs a big rework, along with how the molecules are saved in memory. When I first came up with the idea, it seemed simple, but it turned out to be way more complex than I expected!
I agree that to turn this into a full game, some additional mechanics would be needed. I love the idea of enzymes, although they might be a bit too complex to implement fully. But maybe they could start as an abstraction, similar to how I used atomic numbers as currency. An enzyme lab that prepares molecules or parts could let the player focus on more complex mechanisms—that’s definitely something to think about.
The starting menu was made from scratch during the jam. I had this vision of flying molecules, so I just had to go for it. The images in the background, though, are from Freepik. I’m really glad you enjoyed the game, and I truly appreciate your valuable feedback! Sorry that Radon didn’t make it into the game! 😄