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(+1)

Fun concept! Very addictive. The music and SFX also fit the game play quite well. I did have some feedback though:

  • The drawing mechanic feels very clunky from a UX perspective. Initially I was very confused why the trail kept fizzling away, maybe a quick pop up message saying that it was too far for my current capacity or some such would’ve been very helpful.

  • The drawing system is also a bit buggy. When I drew a route initially, it just never displayed the outline to show that it created successfully. So I kept trying to draw one but it never worked (because there already was one there, just hidden to me unless I placed my cursor exactly on it.).

  • The initial world spawn felt like it didn’t have a compatible set of planets within my reach at all. I don’t know if you had checks in place to make sure this didn’t happen, or if I just didn’t look hard enough.

I think overall most of my gripes are just a lack of polish. Otherwise, neat game!

(+1)

Thanks for playing and the feedback!

The max route length leads to a poor experience and will be removed.

Hmm I will try to reproduce you issue with the route not spawning... Maybe it was invalid and red so difficult for you to see? Either way I will investigate!

The initial spawn has a trade station that accept scrap and ore. Scrap being a supply good on almost all nearby planets and ored being an unlock but is present on all of the rocky planets. 

But the discovery of these is a poor experience and one that I aim to improve.

Thanks 👍