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I like the idea! It might be cool if Mausa's size changed more drastically, potentially taking up more than one tile at a time... And maybe the goal size could change as well? I liked the random effects in different levels, though it might be good to give the levels names/hints that identify these gimmicks in case it is not clear to some players. And I like how some levels were more about strategizing your movement while others were about going as fast as possible! Maybe Mausa could also gain different abilities/stats as he grows, too. There are a lot of ways you could develop this idea in the future!

Ya I also thought of some of these ideas but wasn't able to implement (I didn't think of naming the levels based on the abilities). Thanks for the other ideas and feedback tooo!!!