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(+1)

Pretty fun take on a rage platformer game, and the art style is really solid. I've been playing it for a while just trying to get past the opening of the desert area, lmao.

The physics can definitely be tightened up a bit; the sluggish air controls are part of the genre, but feel kind of like overkill in this case and can be toned down a little. Some of the mechanics also don't feel particularly consistent, specifically the air gusts and quicksand platforms - The Desert area seems to expect you to do platforming off of the sand platforms, but the jump height you get off of them is random and feels like getting through an area that uses them is more luck than skill.

Overall, it's still very solid and keeps my attention for a long time, which is rare for a platformer like this because I get pretty bored quickly. Great job!

(+1)

thanks for the feedback! And props for getting to the desert area! I think most people don’t have the patience for the genre (especially in a game jam). I had a hard time coding the quicksand, I didn’t know how to balance it, but maybe holding jump can be a way to make it more consistent.