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Hello! I'm from the Micromancer team, our games are pretty similar! I think that scroll wheel on hover is a great idea, I wonder if we could have utilized that. I think click and drag was a genius level idea, I wish we had thought of that!

I was able to be the game , the level design was pretty good and the mechanic progression was great. What I had the most trouble with was noticing the blocks and figuring out what they did. I spent like  3 minutes on the last level and didn't notice the other block but once I did everything clicked! It's so funny how our mechanics and theming were so similar. Great minds think alike!

Another thing we noticed were the birds :) we also wanted to make them collectable but focused on other things and scrapped the idea at the end.

There’s 2 birds in our game, 1 is on the 2nd stage, the 2nd is the one we used for the game icon (with the background edited to be the space-block texture) and is hidden in one of the maps :D