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I didn't find any promblems. I'm just wondering how you would implement enemies into the game or would a full size version of this just be platforming?

We aren't planning on expanding it at all, but, if we were, I think we would experiment with simple enemies that worked with the core mechanic, like enemies that would disappear if you touched them while big, similar to the goombas and koopas in Super Mario Bros in philosophy. I'm not really sure if enemies would be fun, or what enemies would be fun, but that's where we'd start experimenting.