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krankytown

16
Posts
2
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A member registered Jul 13, 2022 · View creator page →

Creator of

Recent community posts

Thanks.

I want to play it, but the download is a weird file type that I don't know what to do with.

Ah, a fellow pufferfish-game-maker as another commenter said. I like your implementation of a very similar idea to what we had.

Is cool but way too hard

This is just a blast!

It would be nice if you could get the fancy resources sooner, and you had more time to build between waves later on, but overall really impressed!

Seems cool but had no idea what you're supposed to to or what's really going on.

We aren't planning on expanding it at all, but, if we were, I think we would experiment with simple enemies that worked with the core mechanic, like enemies that would disappear if you touched them while big, similar to the goombas and koopas in Super Mario Bros in philosophy. I'm not really sure if enemies would be fun, or what enemies would be fun, but that's where we'd start experimenting.

Finally beat the game, then I realized I can pull dice toward me lol.

It's a cool idea, I love playing as a plant. although, it's pretty difficult and feels very luck based, it felt like if my nutrients happen to be my biggest problem, there isn't anything I can do because of how expensive fibrous roots are and there not being an alternative way to get nutrients. If there was a cheaper way to get nutrients, I think this would be a really solid game! (Perhaps you could add mycorrhizal fungi, or nitrogen fixing root nodules)

I really enjoyed this game, I like the way randomness is a big factor, but it is ultimately up to your skill how will you do. Things get pretty intense if you get deep into it.

It's a cool idea, but I found all the special effects unpleasant and distracting.

Cool idea, but with the bugs and weird gimmicks, was frustrating at times to play. If you fixed things like the lever difficulty and getting stuck in the enemies, it would be really fun!

I had no idea what I was supposed to do.

If you could reroll, at the cost of time I think it would be much better. The fact that delivering orders can hurt your score just as much as it helps it, makes it feel pointless to deliver orders.

Seems like a fun idea, but what the different dice do is unclear.