Hello! Welcome to Feedback Quest 7! My name's Hythrain and I'm one of the hosts and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!
So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.
So before I get into any particular review, I just wanna say... this isn't an RPG. At least not given what's shown here. I would call this a bullet hell action-adventure.
Anyway, when I dropped into this game and quickly realized it was not going to be the sort of game I expected, it didn't matter because I was instantly thrown into wild fun. The action never got to be too much, and I was trying to figure out why in the world I was fighting gangsters and fat chefs and exploding birds and then undead and tentacles and what the hell is going on?! It's such a wild range of enemies for which there's NO context given for (at this time). And then you're a dude throwing boomerangs everywhere?! Daaaaaang...
That said, there were two areas where I felt there were issues. The presentation of the story, for example. For some reason, the way the story begins feels very disjointed. Like, we start at a future point. We then flashback to a previous point but not the STARTING point? The starting point would've shown the player when the sorcerer and the pirate king talk and that Jack sees this, but this wasn't presented. When the pirate king was brought up, my immediate thought was "What?! THERE'S A PIRATE KING?!" Kind of a problem if the seeming main antagonist is told to the player rather than shown first.
Another issue I felt had to do with attacking. I wasn't sure if I should be spam clicking or holding because attacks were never consistent when I tried either. I tried to do light and heavy attacks and could never get them to behave right. In order to reduce confusion AND wear on someone's mouse, why not make it that you just press and hold left or right click and Jack generates a repeating pattern of attacks in a proper timing. You could make it that left click is based on hitting enemies from all sides of Jack in a circle, while right click engages in attacks that primarily go forward. You could even turn these into just toggles and put a lot more of the game's focus on the bullet hell aspect. It'd be better than a combo system that doesn't seem to engage right.