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(+1)

HAAAARRRRRDDDDDDD!!!! But obviously, we loved this game. There are still some tweaks that need to be made to the position indicator, but the handling is much improved from the last time we played. The chairs are a whole lot easier to maneuver. The music and the artwork is still top shelf stuff and we absolutely love the characters. 

From a UI perspective, it would be best to have all selectable characters on one screen, especially for two players, because if one player moves the selector to the next page, it moves both players selectors to the next page.

It's definitely nice that the power ups regenerate now. It's also a welcome improvement that running out of energy doesn't automatically end the player's race for the duration. 

The last critique has to do with the difficulty. Easy mode is VERY HARD. A little work on balancing would make this game much more enjoyable for the casual or novice player (or even those of us who have been gaming for 40 years, kawww). 

Keep up the great work on this one! It's definitely one of our most memorable games played

(+1)

Hi and thx so much for revisiting CHAIR Champions! ๐Ÿ˜ƒ

Some comments from my side:

- I had a few more complaints about the 'easy' difficulty not being easy. What everyone telling me that has in common: They aren't playing much racing games. That's why I added another, easier difficulty: casual ๐Ÿ˜Š

Besides that, I have worked quite a bit on the AI behaviour for this update and will also continue to do so in for future updates.

- The character selection screen needs definitely an overhaul! I don't know if I can fit all (present &  future) characters on one screen though. That's why I added pages. However, I think it might get better (especially for 2 players), when both can 'lock' their selection with the use-key instead of just not moving anymore. ๐Ÿค”

- I already noticed that the position label will tell you that you're last right before you pass the finish line. I'll have to investigate that further but it should not affect your actual placement when you finish very close before an opponent. ๐Ÿ˜‰๐Ÿ‘

- I have also tweaked the chair behaviours and balanced them so that it's also possible to win against the Home Racer when you choose The Boss! However, the chairs are much more responsive when they have a higher acceleration: The Ninja and McFly are easy to maneuver, while the standard desk chair and Turbo Toilet are a little less responsive and the Home Racer and The Boss are the hardest to control.

Thx again for playing! It was fun watching you two discover the improved bumping mechanics! And yes, please use it to your advantage! Experiment with it ๐Ÿ˜‰

Also thank you for your appreciation of matching the music/sounds with the art style ๐Ÿ™๐Ÿ˜Š I really payed attention to these details.