Holy heck, Ignited Entry is absolutely Jordan's best game yet! The story is so captivating and the whole thing flows so well. This guy is an artist at creating a cohesive and immersive atmosphere. We just can't even, it's heckin' great! Just play it! Play it and you will understand.
And when you do, say hi to Steve for us! We love that wily rascal.
HeckInTheWhy
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This game was a lot of fun to play! We really liked how it added new elements with each new area. The three difficulty levels are very well balanced so you can challenge yourself with each one as you get better and faster. Definitely has replay value. Good, cohesive level design, too. Keep creating!!!
HAAAARRRRRDDDDDDD!!!! But obviously, we loved this game. There are still some tweaks that need to be made to the position indicator, but the handling is much improved from the last time we played. The chairs are a whole lot easier to maneuver. The music and the artwork is still top shelf stuff and we absolutely love the characters.
From a UI perspective, it would be best to have all selectable characters on one screen, especially for two players, because if one player moves the selector to the next page, it moves both players selectors to the next page.
It's definitely nice that the power ups regenerate now. It's also a welcome improvement that running out of energy doesn't automatically end the player's race for the duration.
The last critique has to do with the difficulty. Easy mode is VERY HARD. A little work on balancing would make this game much more enjoyable for the casual or novice player (or even those of us who have been gaming for 40 years, kawww).
Keep up the great work on this one! It's definitely one of our most memorable games played
This was a VERY CHALLENGING but very entertaining game. The gameplay itself was fun, though sometimes the handling could be frustrating. Some tweaks on the controls could easily resolve that issue. The music was really cute and we liked listening to it.... up until the point it stopped playing. But until that point, this game had a variety of songs a lot of games in this genre do without, and that is definitely one of this game's strengths. The variance in the levels was nice and the pace of introducing new obstacles and platform types was good.
The camera, however, makes it very difficult to judge the spatial relationships of platforms, objects, and obstacles. The ability to look around or maybe just a better camera placement and level visual design would definitely be helpful, unless that's what you're going for as part of the challenge, in which case it certainly accomplishes the task of forcing the player to adapt.
Overall, this is a game with a ton of promise and we'd love to see the developer carry this to completion.
Also, it would be really fun to be able to customize the duck with colors or hats and scarves or something to that effect.
We're going to be streaming C.H.A.I.R. Champions and DAVE the DUCK tonight starting at 7:30 PM Central Time!
Will we win the race? Will our duck fly? Will we use the toilet? FIND OUT!
Rumble:
https://rumble.com/v5c4pj5-playing-chair-champions-and-dave-the-duck-for-feedbac...
Twitch:
https://twitch.tv/heckinthewhy
YouTube:
CHAIR Champions and DAVE the DUCK
This game is JUST SO FUN! The dialogue is funny, the character design is adorable, and the gameplay is pure mayhem! Drop egg-sploding eggs, blast enemies with cotton candy, turn your butt into a flamethrower, and solve the mystery of the missing animals! This isn't just a horde survival game. There's story and objectives that keep you engaged. AND POSSUMS!!!!
We wholeheartedly recommend this game to anyone who likes fun. And if you don't like fun?
Well.... SUCK EGGS, FOOLS!!!!
#FeedbackQuest is in full swing and tonight we're playing Feisty Fauna by AtasFun! 7:30 PM Central Time!!!
Join us for ABSOLUTE CHAOS!!!!!!
Rumble
https://rumble.com/v5adf2d-feedbackquest-feisty-fauna.html
Twitch
https://twitch.tv/heckinthewhy
YouTube
https://www.youtube.com/live/KJb2_GON0O4?si=20EqEyv4m8itfE8m
#indiegames
Hi everyone! We're a daddy/daughter streaming channel with a mission to showcase the creative work of small and independent videogame developers and to help them succeed. Together, Ravendove (The Father) and his Squab hope to build a community of gamers and viewers who share the love of gaming, indie-gaming in particular, get some quality father/daughter bonding time, and have a great time doing it. We stream on Twitch, Rumble, and YouTube every Friday night at 7:30 PM Central Time (CST/CDT) and we hope to see you there! Looking forward to another successful Feedback Quest and seeing the progress of all the amazing devs out there creating something from their own wills!
Streaming/Videos
Twitch:
https://twitch.tv/heckinthewhy
Rumble:
https://rumble.com/c/heckinthewhy
YouTube:
https://youtube.com/@heckinthewhy
Socials
X:
https://x.com/heckinthewhy
Facebook:
https://www.facebook.com/profile.php?id=100093985752505
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Minds:
https://minds.com/heckinthewhy
This is an interesting concept. We tried throwing the small asteroids and ended up bonking ourselves on the head and exploding our ship. Also noticed there's no momentum for the asteroids so they can't be thrown. Once you let go, they just stay in the spot where they were let go. Still fairly fun. The spaceship momentum is what one would expect in zero G, so that's good.
This was a cute and fun game. It was kind of a slow burn but the dialogue made for some goofy fun and the boss battle was nuts. We really liked the "cheating" menu and the sound effects. "BLAT!" Also, that upbeat music will now be stuck in our heads forever. For things to improve, we'd just say know when to wrap up the talking parts or build in some play to go with the dialogue. Other than that, this was really good for your first "finished" game and we're looking forward to the one you make "for" your daughter! Keep it up Gary The Enchanter!!!
Not sure how to get in touch with Gary the Enchanter but we're going to be playing Blonk's Adventure tonight at 7:30 PM Central on https://twitch.tv/heckinthewhy!!!
We played an earlier version of this game and really had a great time with it. Since we've followed the devlogs and have seen the updates, wethink we can still give this an informed review. The story was intriguing and left us wanting to learn more and we had fun with the characters. The artwork was good but with more polish it could be better, however it really did draw us into the world and presented an isolated and creepy atmosphere that gave a sense of anxiety, which is certainly what it was going for.
The controls were a little difficult to figure out in some cases, though that didn't prevent us from achieving objectives or playing and enjoying the game. To improve this aspect, in addition to the inventory changes that have already been made, more clear descriptions of the controls, for example changing the interaction modes, could help make the interface more user friendly.
Some of the audio samples could use some volume leveling, to make them seem more natural. Other than that, the sound in this game is good and we especially like the squishy feet sounds of the shadowy bedroom invader.
Overall, a very good game, well executed, and we look forward to the full release.
For a Game Jam submission, this was a really well constructed game. The dialogue was good, the game play was smooth, and the story was engaging. The camera movement could have been smoother but was still pretty good and intuitive and handled walls and corners decently. We had a lot of fun with this title and we'd love to see a longer sequel.
It's kind of ridiculous how much fun Feisty Fauna is! The dialogue is hilarious, the artwork is cute, and the sound effects are ADORABLE!!! We loved the co-op mode AND the story mode. It was really easy to get into this game because it's fun right from the beginning and the controls are super easy and intuitive. The difficulty levels seem right on point as well.
If we have any constructive criticism for the game it would be that the menus could use a little more explanation and the pre-attack indicators could be made to be a little more eye-catching as they currently blend in among the "fog of war". Maybe something as simple as a thin black outline would help with that.
Also, it ran flawlessly with our Logitech controllers and the system resource requirements were good and light. Definitely a great game for the solo player or the whole family. Absolutely top notch work!