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(+1)

I think this game would benefit a lot from having the character move between tiles  (like chess) instead of freely moving. It was really hard to figure out where the platforms were and where the ice blocks were being placed. Other than that though I really liked the concept of having the scale up a mountain, I thought that was pretty creative. Great work overall, with some more polish this could be a super great game!

(+1)

Yeah we considered being able to move one tile at a time, but found it was a little tricky to implement that given the way we did rendering and the naturally vague way of navigating in an isometic perspective. Nothing a bit of polish can’t fix though.