As the others said, I don't think it fits to the theme. But I do understand you wanted to experiment an idea. I liked the idea to explore dialogs through key words. Those games are usually quite slow pace, as they required to read a lot of text. What I found to improve the game feel of youtrgame is to remove the drag and drop mechanic for the key words, and replace it by buttons. I allows a better interactivity (in my opinion)