Hello! I loved the creativity here. The arrow mechanic was cool (albeit punishing) way to infuse skill and resource management into the mechanic of swapping weight. I think that with some somewhat small tunings this would have been a really smooth play. You could consider:
- Making the movement faster and tighter to control (I knew what I had to do at times but had trouble executing)
- Improve how easy it is to see why type of arrow you have equipped