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(+1)

This is a really great twist on breakout!

The fact that you made actual strategy and risk/reward mechanics work with a really simple game is beyond impressive. The debuff/anti-powerup items were also a nice touch.

The only things I'll note are that the ball and blocks could get a bit buggy around weird shapes in the board, and the game probably could have been a bit more visually distinct (don't get me wrong, the visuals look fine, and are perfectly good for a short game, but they don't really pop in a unique way).

But those are the only criticisms I have, this game is fantastic!

(+1)

Agree with both of your critiques, if we keep working on this after the jam there's were a lot of weird block interactions we weren't able to account for that we want to clean up. Thanks for playing!